Performant Plants
material: <Material> # (string, ignored if link set)
skull-texture: <Encoded Texture String> # (string, only relevant if material is PLAYER_HEAD or PLAYER_WALL_HEAD)
link: <plant id> # (string, optional)
display-name: <name> # (string, optional but recommended)
amount: <amount> # (int, default: 1)
lore: # (list of strings, optional)
- 'list of lore strings'
buy-price: <price> # (double/int, optional)
sell-price: <price> # (double/int, optional)
damage: <damage amount> # (int, optional)
unbreakable: <true/false> * (boolean, optional)
custom-model-data: <data> (int, optional)
flags: # (list of strings, optional)
- '<item flag>' # (e.g. -> 'HIDE_ENCHANTS')
enchantments: # (list of strings, optional)
- '<enchantment:level>' # (e.g. -> 'sharpness:5')
potion-effects: # (list of strings, optional)
- '<potionEffectType:duration:amplifier>' # (e.g. -> 'regeneration:200:1)
- '<potionEffectType:duration> # (assumes amplifier is 0)
potion-data: # (base potion, string, optional)
type: <potion type> # (string, required)
extended: <true/false> # (extended duration, boolean, optional)
upgraded: <true/false> # (upgraded effect, boolean, optional)
potion-color: # (optional)
r: <0-255> # (int)
g: <0-255> # (int)
b: <0-255> # (int)
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